By Luke Ahearn

ISBN-10: 0240811488

ISBN-13: 9780240811482

Ultimately the eagerly-awaited subsequent version of Luke Ahearn's cornerstone video game paintings booklet: 3D video game Textures is on its means. The publication should be refreshed consistent with the newest revision of Photoshop and the newest video game traits and advancements. 3D online game Textures permits next-gen video game artists to profit to create every thing from bricks to books in Photoshop with this step by step educational advisor. simply because texture is ninety nine% of what a gamer sees whilst enjoying, this subject merits huge assurance yet has gotten little cognizance. not like something out there, this booklet concentrates soley on texturing, and gives an in-depth advisor to online game texturing with 1000's of top quality examples. online game artists research all they should comprehend at the subject, together with easy creative rules, instruments and strategies, and particular step by step tutorials that specify tips on how to create textures for myriad environments. New insurance of the most recent model of Photoshop, including adding a number of side tiling; including Photoshop Bridge coverage;  an up to date steel educational and including insurance of city exteriors. Included within the moment variation is a new bankruptcy and an advanced undertaking, featureing a wide outdoors city sector - conflict torn urban. large amount of labor on certain textures (overlays and complicated mixing in playstation ) that make the most of many shaders. This atmosphere will glance approximately like Battlefield 2 or extra lately name of accountability four. The scene will contain results to boot - smoke and bullet holes. Grass, bushes, curtains, symptoms, and more.  The DVD contains: demo types of appropriate software program in addition to source photos. * study every little thing you must create wonderful, specialist textures from one effortless to stick to consultant which positive aspects tutorials and over 500 fine quality pictures* stick with the step by step tutorials to profit the way to create compatible photographs that you can upload on your portfolio and WOW potential employers* spouse CD contains pattern textures, Photoshop activities and brushes, and digital models of pictures you observed within the booklet - the entire instruments you would like in a single place!* Hit the floor working or get a leg up at the pageant with the ideas, methods, and actual global examples featured during this finished consultant

Show description

Read or Download 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop PDF

Best economy books

Download PDF by Stephen Lay;: The Reconquest Kings of Portugal: The Creation of a Medieval

This book examines the improvement of Portugal among the 11th and 13th centuries. in this interval Portugal grew from an embattled county lower than the keep an eye on of Leon-Castile into an autonomous country with borders that experience remained mostly unchanged until eventually the current day.

Extra resources for 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop

Example text

A shader allows for the real-time processing of visual texture, among other effects, and adds much more realism to a scene as the surface reacts with the world around it. In this example I used a specular map. These effects are best seen in 3D, but you can see here that the windows in the building on the top row have a reflection of the sky in them and that that reflection moves as the player does. The windows in the building on the lower row are painted textures and stay the same no matter where the player walks.

31 32 3D GAME TEXTURES Figure 1-25 Perspective is the illusion that something far away from us is smaller. Are the street lights actually getting smaller in this image? Are the train tracks really getting closer together? CHAPTER 1: A BASIC (GAME) ART EDUCATION Perspective, from the texture artist's point of view while photographing surfaces for game art, can be the enemy. We will look at that in a coming chapter when I talk about collecting and cleaning your images. From the art education point of view, knowing what perspective is and what it looks like is enough.

I find that starting with the gross oversimplification that I am just dealing with colored dots somehow helps me keep my mind wrapped around concepts and techniques that can get very complex in their implementation. Keep in mind that at the core, as a game artist you are always working with pixels—colored dots—and a file format is simply the way in which those pixels are stored, even in the case of the PSD file format, which we will look at later. The PSD, or Photoshop file format, saves a great deal of information, but mainly it stores information about pixels and how they interact with each other.

Download PDF sample

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop by Luke Ahearn

by Edward

Rated 4.46 of 5 – based on 20 votes