By Jaime Simao Sichman, Helder Coelho, Solange Oliveira Rezende
This publication constitutes the refereed complaints of the second foreign Joint convention of the tenth Ibero-American convention on synthetic Intelligence, IBERAMIA 2006, and the 18th Brazilian man made Intelligence Symposium, SBIA 2006, held in Riberão Preto, Brazil in October 2006.
The sixty two revised complete papers offered including four invited lectures have been rigorously reviewed and chosen from 281 submissions. The papers are prepared in topical sections on AI in schooling and clever tutoring platforms, independent brokers and multiagent structures, computing device imaginative and prescient and development acceptance, evolutionary computation and synthetic lifestyles, hybrid platforms (fuzzy, genetic, neural, symbolic), wisdom acquisition and computing device studying, wisdom discovery and information mining, wisdom engineering, ontologies and case dependent reasoning, wisdom illustration and reasoning, common language processing, making plans and scheduling, robotics, theoretical and logical tools, in addition to uncertainty.
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Additional resources for Advances in Artificial Intelligence - IBERAMIA-SBIA 2006: 2nd International Joint Conference, 10th Ibero-American Conference on AI, 18th Brazilian AI
A learning object must be modular, discoverable and interoperable, in order to be reused . To achieve these features and improve the efficiency, efficacy and reusability of learning objects, many people have dedicated a great effort. The majority of the focus has been on the definition of standardization. S. Sichman et al. ): IBERAMIA-SBIA 2006, LNAI 4140, pp. 17 – 26, 2006. A. R. Gomes, and R. Viccari data). Metadata structures contain the information to explain what the learning object is about, how to search, access, and identify it and how to retrieve educational content according to a specific demand.
M. Inteligent Learning Objects: An Agent-Based Approach of Learning Objects. Boston Springer, (2005). 1103 110. 18. ; Jennings, N. ; Kinny, D. A methodology for agent-oriented analysis and design. 3. (1999). cl Abstract. This paper aims to inform the design of feedback strategies in ITS for Foreign Language. We explore empirical evidence about eﬀectiveness of feedback strategies used in an experimental study in which students interacted with a web-based tutoring program. Results suggest that an ITS for a foreign language should implement feedback which prompts students for answers with grammar errors.
The students did not receive instruction on the subjunctive mood immediately before the experiment. All students did same sessions and worked with the same material, the only diﬀerence was about feedback strategies that they received (PAS, GAS or acknowledgment). The instructional tasks were designed to elicit planned writing production and the recognition of two aspects of the subjunctive mood. The students were invited by email to participate in a series of activities to practise their Spanish and get useful tourist information about Chile.
Advances in Artificial Intelligence - IBERAMIA-SBIA 2006: 2nd International Joint Conference, 10th Ibero-American Conference on AI, 18th Brazilian AI by Jaime Simao Sichman, Helder Coelho, Solange Oliveira Rezende